Lecture 35 - Gamebox

Lecture Date: Monday, November 16

More on gamebox today! Let’s talk about how to come up with a “good game” and some more things we can do with gamebox!

First, what makes up a game?

Here are a couple of definitions:

  • “Playing a game is the voluntary attempt to overcome unnecessary obstacles.” -Bernard Suits
  • “A game is a system in which players engage in artificial conflict, defined by rules, that results in a quantifiable outcome.” - Salen & Zimmerman, Rules of Play

Another way of thinking about it is that all games have:

  • goals - something to work toward
  • rules - the framework around the game
  • feedback - letting the player know what’s going on
  • voluntary participation / players - people willingly playing the game

Let’s consider these things in the context of the games we play.

We also discussed Mechanics, Dynamics, and Aesthetics - how we as programmers think about games and what emotional responses gamers expect to get from those games.