Lecture Date: Monday, November 16
More on gamebox today! Let’s talk about how to come up with a “good game” and some more things we can do with gamebox!
First, what makes up a game?
Here are a couple of definitions:
- “Playing a game is the voluntary attempt to overcome unnecessary obstacles.” -Bernard Suits
- “A game is a system in which players engage in artificial conflict, defined by rules, that results in a quantifiable outcome.” - Salen & Zimmerman, Rules of Play
Another way of thinking about it is that all games have:
- goals - something to work toward
- rules - the framework around the game
- feedback - letting the player know what’s going on
- voluntary participation / players - people willingly playing the game
Let’s consider these things in the context of the games we play.
We also discussed Mechanics, Dynamics, and Aesthetics - how we as programmers think about games and what emotional responses gamers expect to get from those games.